Simon Dumas

Game Developer

Dynamic games, diverse skills.

About

I'm a game developer with a BS in Game Design and Development from RIT.

I work in Unity and C#, mostly on gameplay systems. I've learned to fill gaps where I see them, building a diverse set of skills in the process.

Projects

  • 2025

    Screen Space

    Your health is the territory you control.

    Designed and developed a territory-based couch co-op shooter in which player health is tied to the player's controlled space. Implemented a dynamic map system that uses Delaunay Triangulation to generate and transfer player territories during runtime.

    • Unity
    • C#
    • Netcode for GameObjects
    • Steam
  • Screen Space Theme

    The theme I wrote for Screen Space.

    • Music
  • 2026

    SponsorSkip

    Sponsor reads, found and skipped from the transcript.

    Designed and built a Chrome and Firefox extension, backed by a local program, that reads each YouTube video's transcript and skips its sponsor segments. The default reader is an ensemble of seven small models trained on community-labelled transcripts, running on the CPU with no data leaving the machine. Higher levels are opt-in and route the transcript to the user's own AI through a provider-neutral adapter.

    • Python
    • PyTorch
    • JavaScript
    • Node.js
  • Game Graphics Engine

    While studying game graphics programming at Rochester Institute of Technology, I built a 3D graphics engine. My graphics engine was built within DirectX11 in C++ and supports lighting, physically based rendering, normal mapping, shadow mapping, and post-processing.

    • C++
    • DirectX 11
    • HLSL

Experience

  • Jan – Jun 2025

    Research Developer · Rochester Institute of Technology

    Worked on a GPU accelerated fluid simulation, focusing on data visualization for a grant presentation. Researched and presented emerging technologies such as digital twins and Nvidia Omniverse for future implementation.

    • Unity
    • C#
    • GPU
  • Orbital Trajectory · Academic project

    Orbital Trajectory is a 2D game built alongside a team of 4 within Unity. I contributed a drag and release control system, onboarding tools, and visual aids.

    • Unity
    • C#
  • Friendly Fire · Academic project

    Friendly Fire is a roguelike built in MonoGame by a team of 5. I contributed greatly to the systems and main gameplay loop of the game, programming the level system, enemy AI, movement, collision, and UI. Production utilized agile methodologies.

    • MonoGame
    • C#

View full resume