Simon Dumas

Game Developer

About

Game developer with a strong background in gameplay programming and systems design, with released titles on Steam and Roblox, seeking a Game Development Position.

Projects

  • 2025

    ScreenSpace

    Your health is the screen space you own.

    Designed and developed a territory-based couch co-op shooter in which player health is tied to the player's controlled space. Implemented a dynamic map system that uses Delaunay Triangulation to generate and transfer player territories during runtime.

    • Unity
    • C#
    • Netcode for GameObjects
    • Steam
  • Ongoing

    Cue The Chaos

    You are the cue ball on a pool table. Get pocketed and you lose.

    I worked on the core game loop, the AI for the enemies, and the upgrade system.

    • Unity
    • C#
    • Board Bound Games
  • 2026

    Collective

    Ask a panel that argues before it agrees.

    Built a multi-agent AI deliberation tool in which specialist agents debate a problem before a chair agent writes the final deliverable.

    • TypeScript
    • Node

Experience

  • Jun – Jul 2026

    Intern Developer · Hack Your Summer

    Developed online multiplayer for ScreenSpace, a released Steam title, using Netcode for GameObjects and Unity Relay. Implemented host-authoritative shot validation and hit prediction to keep online matches fair and responsive.

    • Unity
    • C#
    • Netcode for GameObjects
    • Unity Relay
  • Jan – Jun 2025

    Research Developer · Rochester Institute of Technology

    Worked on a GPU accelerated fluid simulation, focusing on data visualization for a grant presentation. Researched and presented emerging technologies such as digital twins and Nvidia Omniverse for future implementation.

    • Unity
    • C#
    • GPU
  • Jan – Aug 2023

    Gameplay Systems Developer · Board Bound Games

    Collaborated with a diverse team to build interdependent systems, such as player interactions and a dynamic enemy tracking system.

    • Unity
    • C#
    • GitHub

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